Almella the Verusion

Abilities
Strength: 9-B

Speed: Transonic, Supersonic in the form of a blood cloud

Blood manipulation
Almella can manipulate her own blood, as well as others in devastating ways, such as: and the list goes on.
 * removing platelets from cuts to prevent scars from covering a cut, leading to the brisk of bleeding out from even the smallest of injuries.
 * controlling the red blood cells to prevent oxygen from getting to cells,
 * causing the white blood cells to attack the wrong cells,
 * manipulating blood properties to change its usefulness,
 * If Almella gets to the genetic level of things, she can even cancel out or forcefully activate the abilities of other beings.
 * This ability can allow Almella to change the type of blood, meaning she can use her blood to heal allies who lack regeneration like hers.
 * Changing the properties also cures her of disorders, protecting her from illnesses and tumors (both benign and malignant).
 * reversing the blood flow and blood rate of others
 * clotting the flow of blood in brain capillaries, leading to stroke
 * temporarily making a marionette out of people (doing it too long will kill them)
 * creating dermal armor via changing density of blood
 * transforming into a cloud of blood and flying around to drown people or seep through walls
 * sensing the blood of others as a new sort of vision

Bone Blades
Almella's bone blades are sharp enough to slice between the bonds of atoms, cutting nearly everything.

Speed
Almella is capable of reaching speeds up 700 mph on her own feet. Becoming a giant floating blob of blood allows her to move about 15% faster.

Verusion Physiology
Almella can create her own blood in rapid pace at will, and can go hours without blood before actually dying. Her spikes and bones are incredibly durable, able to withstand ten times the damage of what a normal human being can take. As for automatic purposes, Verusions regenerate wounds extremely quickly and efficiently, even to the point of returning lost memory. They tend to be very tolerant to pain as a result. Almella's body is partially insulated because of the bones, giving them minor tier resistance to electricity. This is because due to the static buildup that can happen within her body. Even if lying motionless, Almella could have a spontaneous jolt of electricity about every thirty minutes, seen from the outside as a momentary blue glow throughout the body for half a second. This means that over the course of a long period of charge-up time, Verusions can punch with the shock of a taser. Verusions have large enough pupils to see very clearly in dark environments. Verusion irises are special. Under   dangerously   bright   light, her irises automatically enclose over the pupil, rendering the Verusion blind, but at least her eyesight isn't unharmed. When the dangerous light fades, or if willfully opened, the irises retract, allowing the Verusion to see again.

If Almella is in the condition in which she, for some reason, cannot regenerate, she can still survive what would be fatal to most other opponents: loss of organs, torn in half, decapitation, etc. This is not to say that Almella can survive anything, else she'd be immortal. This is simply to say Almella is very hard to kill in this type of tactic.

Due to her home planet's hot surface, Almella is naturally okay in conditions at 150 degrees Fahrenheit as much as a human is in 80 degrees Fahrenheit climate.

Flaws
Regeneration and high tiered blood manipulation costs stamina.

Her genetic makeup has two extra nitrogenous bases that could be destroyed, momentarily cancelling her ability to control blood flow until it regenerates.

Being a Verusion, they have an extremely high sensation of dangerous heat, and as such, experiences more pain from fire than most other beings.

Almella is also extremely vulnerable to the cold. Verusions are more sluggish, as well as their blood manipulation, in colder environments, and environments that are too cold could potentially be harmful, if not fatal.