Szorra the Cat: COB Multiverse

Appearance
Szorra has blond hair with hints of brown on it every now and then. Her eyes are brown and blue in color.

Personality
Szorra had used to be an introvert, not saying much to not expose her identity. Ever since it was revealed, she could finally start becoming more social, but she still kept to a quiet tone unless excited or cocky.

When in a calm environment, she can be distracted by laser pointers, the smell of fish, and yarn... if she finds out who cause her to act like this, however, she gets very angry and embarrassed.

Equipment
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Armor
The entire suit is surrounded by a photon-cloak, which allows Szorra to disperse the photons around her armor, making it impossible for any form of light on the electromagnetic spectrum to notice her. This is used wisely due to the amount of power wasted in using it, but it does grant her absolute invisibility by sight.

Power Gauntlets
To close the gap to be able to hurt tougher metas, Szorra's gauntlet is able to emit focused and controlled seismic waves to increase her striking power, allowing her to easily knock out casual thugs, launch herself into the air with a powerful blast aimed to the ground, and create seismic energy levels equivalent to about 1 ton of TNT, enough to even affect foes like Phlak. However, reaching these magnitudes of power tend to far exceed the durability of the suit itself, and this could risk damaging, if not shattering the gauntlets, making its higher power outputs only useful in a desperate one-shot.

The palm of the gauntlets auto-hack any special electronic device to reset its timer, including special grenades, allowing her to throw a advanced grenade right back at her enemy.

Lightweight Body Suit
This part of the suit fits over her completely but for the head. It is heavily bullet and knife resistant due to its technology taking note of the potency of spider silk potential and nano-weaving. That, along with an advanced version of oobleck, makes this part of the suit practically immune to conventional weapons with normal bullets shattering on impact. Even if the suit were somehow torn, its atomic attraction will allow it to self repair to an extent.

The suit is heavily insulant to the point that Szorra can completely ignore an electricity bath from several broken powerlines. She may then turn around and use the electrical boost as an emp blast later on (her equipment is heavily resistant to EMP as a result). Due to the versatility of enemies she has met, and her need to level the playing fields, Szorra's suit is not only resistant to electricity, it is also resistant to temperature and pH extremes.

Of course, for several of her equipments not to backfire, Szorra's suit is tight enough to not allow the finest of air particles to seep through.

Heavyweight Body Armor
Placed over the lightweight body suit in several parts, this nonmagnetic metal does not cover the entire body. Unlike the lightweight body suit, however, there is a helmet to protect Szorra's head, as well as a automated system to immediately shade her sight photo-receptive disruptions and deafen her ears in response to dangerous sound levels.

The heavyweight armor is much more durable, obviously, the biggest reason being the fact that it absorbs kinetic energy as a means to nullify most forms of attacks, especially powerful shockwaves produced from grenades and her own weapons. While this does sound similar to the armor of the Weybrook cop, Szorra's suit is actually much more durable since it is customly made.

This part of the suit can expel a neuron igniting gas that seeps through objects not built on a nano-level. The particles seep through a victim's skin and tricks the nervous system to creating a sensation of intense pain, allowing her to not only disorient foes, but counter adrenaline fueled people who would normally ignore injuries. {| class="mw-collapsible mw-collapsed" !
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Specialized Pellets
rather than carrying grenades, which are bigger, bulkier, and heavier, Szorra uses pellets.
 * flash
 * creates a loud gunshot sound as a blinding light disorients the foe
 * smokescreen
 * creates a very chilly and cold cloud of smoke as both a means of cover and the handiness of being able to cool down environments relatively quickly
 * tranquilizing gas
 * pretty self-explanatory, allowing this gas to be inhaled will induce drowsiness upon foes.
 * pain igniting
 * unleashes a red smoke cloud similar to smokescreen, but the particles are fine enough to seep through most substances. It gets through a victim's skin and tricks the nervous system to creating a sensation of intense pain, allowing her to not only disorient foes, but counter adrenaline fueled people who would normally ignore injuries
 * genetic power disabling
 * similar to pain igniting pellets, but allows Szorra to cancel out abilities if they are based upon activated supernatural genetics
 * emp
 * takes out all technology within the radius of 15 feet.


 * explosives
 * not as lethal as a conventional grenade, it is moreso used to stun foes or inflict injuries rather than kill.

HackPod
While appearing as an ordinary (and a little bulky) phone, it can do so much more, such as: sending a concentrated beam of infrared heat in order to ignite flammable material (the gunpowder in bullets allows her to explode guns), has a powerful zoom-in camera that can detect waves from across all of the electromagnetic spectrum, scan for electricity to find electronics and hack them (or to locate people by their own nervous system), and of course has average phone purposes.

The pod is heavily resistant to EMPs, which is good since Szorra actually uses EMPs herself.

Its best camera function is a real power drainer, but it allows the phone to detect the matter of the environment via ultrasonic high pitched seismic waves.
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Abilities
The abilities listed here are what Szorra can do without her suit nor her external gadgets as aid.

Cybernetic Implant
Made as a way to deal with EMP pulses and electricity users, Szorra had a device implanted on her brain to charge electricity for her suit, as well as enhance her reactions and movement speeds. Whenever too much electricity is in Szorra's system, the implant will absorb most of it; whenever not enough electricity is in Szorra's neuron system or her suit, the implant will give minute pulses to charge them up.

In a scenario where someone knows of the implant and it is hacked, or if the device goes on the fritz, the implant forces itself to shut down by physically removing its activation switch, making sure it is unable to be turned on by cybernetic manipulation.

Hyperthymesia
This is a rare condition in which the brain loses its ability to forget things, causing Szorra to be able to remember everything. In her spare time, she has utilized this to her advantage by reading books to allow her to become a very educated person in multiple branches of studies.

Combat Knowledge
Most of it thanks to her hyperthymesia, Szorra has been able to learn and become an expert in multiple forms of martial arts. She is well adept in the understanding of pressure points, and utilizes it to her advantage the most.

Peak Physical Attribute Potential
Szorra's genetics granted her the ability of being to reach her top physical capability so long that she trains... and she has.

Strength
Szorra's strength allows her to lift half a ton over her head.

Even without enhancements, her raw speed generates enough kinetic energy in her strikes to potentially kill a man in one hit.

With cats being able to jump six times their height, Szorra has the pure raw power to leap up nearly 20 feet in the air, even with the weight of her equipment.

Speed
Szorra's top sprinting speed is clocked up to 30 mph, allowing her to outrun most cars that are just starting to drive off.

Her punches have been recorded at 45 mph on average, and things such and hook kicks at 60 mph on average as well.

Durability
With thicker skin and denser bones than normal, Szorra can handle being hit by heavy weaponry such as baseball bats and brass knuckles.

Endurance
Szorra is able to:
 * hold her breath for up to 15 minutes
 * go long without food, water, and enough sleep; has an extreme pain tolerance
 * withstand both intense and physical torture of supernatural degrees
 * stay calm in painful/stressful conditions
 * push on with enough blood loss via sheer willpower, which would lead others into either shock and a state of unconsciousness.

Catlike Reflexes
It's not hard for Szorra to react and avoid multiple simultaneous line-of-fire. It's also not hard for her to catch flying darts midair, or react to foes who may be supernaturally faster than normal.

With the implant chip, her reactions are boosted ten times higher than the norm.

Catlike Agility
Szorra's agility that helps her to easily survive large falling heights of up to 300 feet via minimizing the damage she takes up to ten times.

Night Vision
Szorra sees exceptionally well in darkened environments, not needing a light switch most of the time.

Claws
Szorra's retractable claws are able to casually cut off fingers in one fell swoop.

Inner GPS
With quantum entanglement in the electrons in her eyes, Szorra is able be awarre of the magnetic positions of the North and South poles. This allows her to find her way back to known locations (such as home) even when plopped into an area she has never been in before with no technology.

Passive Power Immunity
Szorra's actual supernatural ability is very subtle. It allows Szorra to be passively immune to supernatural manipulation unless she willingly allows it. To list some examples, she cannot be affected by matter manipulation, body temperature manipulation, telekinesis, status debuffs, etc, but so long as she allows it, she can allow others to telepathically link to her, heal her wounds, or enhance her physical stats.

Flaws
As super as she is, Szorra is more or less still considered normal, especially out of her suit, in which simple things such as a well placed gunshot can be fatal for her.

Szorra's equipment allow her to close the gap between her and superpowered opponents. Without it, she's at a severe disadvantage.

When thinking about a lot of information at once, it can give Szorra a headache due to her hyperthymesia.

With lack of enough sleep, Szorra's thinking can be hampered due to her hyperthymesia.

Trivia
To clarify Szorra's meta traits, Szorra has been gifted the supernatural ability of a 'perfect body potential' and 'power immunity'. This is because it is normally impossible to be the top physique in all categories at the same time. However, with this 'power' needing to have her body trained up to it to be earned since it is only 'potential', it doesn't necessarily make it a power at all anymore, meaning Szorra's power immunity is her only supernatural power, and her potential ability was really just a miracle gene.