Shadow

Appearance
Standing at an intimidating 6'6", Drake has the appearance of a young-to middle aged male of the Caucasian race. He has messy dark grey hair, a clear presence of a shaved beard, and has sky blue eyes. He has a reasonably large muscle tone, one of a stereotypical superhero model.

History
In a battle against the Crisis Titans, League member Drake Slate was wounded in a napalm strike. He was rescued in time, and a few hours later, went into a superhuman experiment. Because of this, he healed, but his anger broke him out of the experiment and nearly killed Jerome, soon to be Falcon. Once stopped by tranquilizers, he realized that his serum could possibly have another unknown side effect, so he used his compensation money to own businesses and make more money for the League to get more equipment and troops to join the battle against the Crisis Titans. Eventually due to problems in his city, he and two more League members joined together to form a vigilante group known as the Grey Knights.

Personality
He can be compassionate, badass, comedic, basically a whole bunch of personalities. But when fighting, he takes an EXTREME seriousness towards his goals. He also gets extremely angry when forced to regenerate from a critical or fatal injury, unleashing the rage he had from the superhuman experiment. In EAU30 Arc, Shadow is shown to be very protective of his children, even though they could fend for themselves at age 10.

Ardoncal broadsword
Nicknamed the Night Sword, Drake's blade is an extremely sharp dark red alien metal. The danger of the blade, however, comes its properties. When ardoncal comes in contact with the bloodstream, it destroys platelets and dissolves the chemicals within them. This could give a person hemophilia for up to six hours.

Because of the durability of Ardoncal, the sword can also be used somewhat as a defense, able to still remain in perfect condition even if it was struck with nuclear weaponry, and it can handle temperatures of up to 20 million degrees Fahrenheit for up to an hour before it can even become molted.

CAM-TRX7 pistols
While these pistols are low class stuff for Aeriosans, they are by far the most powerful pistol ever used by man. It is capable of being shot accurately up to well over a mile, but somewhat less than a mile underwater.

The bullets used by it are so small, sixty can fit into each magazine. These bullets are made with a sodium potassium alloy, making it explode on impact, and the metal within that continues on forward to pierce the rest of the way through.

A small scroll on the side of the pistol allows it to change into modes of semi-automatic, three round burst, and automatic. The bullets are capable of going through tanks, titanium, and tungsten, while still being able to travel hundreds of feet away.

However, the recoil is insane, nearly the level of tanks, and can be only used by those of superhuman level.

Rambriousel Armor
Rambriousel armor originates from the Rorialite rock of the same name. It is very resistant to high heats and low temperatures, and it can easily absorb electricity and shockwaves from explosions. Rambriousel also has shown to be able to reflect heat in hot environments, showing a blue hue in thermal sights, yet the inside of the rock is insulated. The rock is durable enough to survive extreme pressures and weapons under nuclear level.

However, it’s best property is its resistance to molecular bond damage, allowing it to be used as sheaths for Enervibral weapons and a counter to those weapons as well.

All-vision helmet
Drake's helmet comes equipped with sights across the entire electromagnetic spectrum, allowing him to notice just about anything.

Grenades
Drake carries a variety of grenades.

He carries standard military frags, cluster grenades which burst into multiple smaller grenades for several explosions on impact, sticky grenades that attach to surfaces when primed, flashbang grenades for sensory disorientation, EMP grenades to shut down nearby technology, and frost grenades to nearly instantly freeze the surrounding area, even to the point of freezing other humans.

Retractable Staff
When not planning on killing someone, Drake carried an extendable escrima for submissive purposes. Used like a police baton, Drake can also extend the escrima into a full on staff should he want to.

First Aid Kit
At the end of the day, Drake grew up wanting to help people. He carries a set to treat himself or others whenever needed. He even carries what he calls the Night Sword Cure, which very slowly breaks down ardoncal molecules; useful for helping people to heal should they get sliced by the blade.

Topaz Towers
Not really his standard equipment, nor equipment at all, the Topaz Towers are two skyscrapers, each 1,425 feet tall, and they are the secret source of all of Drake's technology.

Enhanced Physiology
Drake's body was increased to superhuman levels. He can hit far harder, run far faster, and think far more efficiently than any normal human being on the planet. Despite not being one to be known for studying the books, this didn't stop his IQ from rising to 165.

Speed
Drake was able to swim across half of the Atlantic Ocean in less than a week, quickly scaled a building by merely using his hands and feet alone, ran at a recorded top speed of 67 mph, sliced objects at speeds that the average human eye cannot see, and has even reacted fast enough to stop a bullet while it was in motion by aiming and shooting the bullet himself despite being pinned.

Strength
With his strength behind his sharp blade, Drake has been able to chop through one-foot thick steel plating. One of Drake's greatest feats of strength was when he shifted a massive piece of rubble to help save children trapped in a school.

Durability
Drake practically refuses to be put down. Even without his armor, he survived the explosion of a car with only burns and bruises, although he did seem momentarily dead for the moment. In his suit, He survived the explosion of one of his owned skyscrapers, the Topaz Towers, and crawled out of the 475,000 tons of rubble, only being dazed and suffering minor injuries. He even managed to survive atmospheric reentry.

Stamina
If swimming across the Atlantic for nearly a week isn't much of a stamina feat, there's also the time that he was forced to fight or his life for over 30 hours straight with no time to take breaks.

He's able to hold his breath underwater for over ten minutes at a time.

Intelligence
Drake has been capable of using his newfound smarts to create makeshift deadly weapons in a toy store. He currenly owns the Topaz Towers due to being able to work in the business industry, and his strategic and tactical thinking has allowed him to be able to incapacitate the entire E-Alliance on his own, a group of people who mostly consist of vastly superior metahumans and aliens.

Willpower
Drake has the mental power to fight on no matter what. This willpower enable himed to overpower a death curse that was potent enough to kill another metahuman.

Enhanced Senses
Drake's senses were vastly heightened during his enhancement. He was able to fight perfectly against an opponent with an unpredictable fighting style by blinding himself and using only his senses to fight.

Master Combatant
Because of Drake's heightened intelligence, he has became an expert in many dozens of martial arts skills, along with skills in the disarming department. His skills allow him to go toe-to-toe with metahumans with the odds in their favor, even managing to defeat some of them.

Drake is capable of predicting alien combat after little time of reading their movements.

Regeneration
Drake can recover from major muscle damage. He is capable of healing his arm after it was badly ripped up (not ripped off) within the span of ten minutes.

His nerve regeneration qualities allows him to gain an immunity to neural paralysis, and he is extremely resistant to being stunned, going unconscious unwillingly, and being mind-controlled.

Flaws
While angry, his physiology may increase, but he is much more predictable, and does not take the time to think out a situation, leading to influenced losses. Once reaching the perfect prime form, this flaw disappears.