Angelology (COB)

Reincarnation
While not truly part of the angelology, this mainly happens when the soul favored the holy side more than the demonic.

Normally, the release of the mortal coil is usually around the time that the soul has matured, though this is far from many cases. In the scenario where one's soul is still "premature", they may be stored in another body, basically reincarnation. This process is imperfect, and may result in many results, such as having a body with multiple personalities, a person with awareness of their past life, and on rare conditions, the user can have some slight access of the abilities of their spiritual rebirthed self.

The Rebirthed
The rebirthed are the souls of morally neutral beings who were once trapped in mortal coils, but were released to the afterlife once the mortal bodies passed away.

They reside in a relatively peaceful afterlife realm of endless size, having complete control over the small planetoid that they each own. This afterlife resides in the Astral Plane, a multiversal plane separate but within Creation. While the Afterlife's exact location is unknown, it supposedly exists on the outskirts of the Underworld.

Because good and evil is not black and white, the rebirthed are 99.9% people of the grayscale that leans more to good. As such, it is possible for these people to easily flip their alignment, and if that is noted, higher beings can and will put a stop to them, and later on banish them from the holy afterlife, where the rebirthed will be guided by Soul-Walkers to a neutral realm of limbo. These beings are usually referred to as fallen angels.

By going through the mountain Trial, one can enter into angelhood from here.

Abilities

 * Flight - No longer subjected to gravity, the rebirthed do not have to abide by it, and can basically will its control over them on and off. As nonphysical entities, they are not affected by things such as wind and the likes to slow them down.


 * Astral Essence - Souls, spirits, etc are all made of astral essence, a non-corporeal energy-like substance from the astral plane. They are able to take notice of other spiritual beings and interact with them as if they were tangible beings. To material beings, they are intangible, and if willed, they can even be invisible. The rebirthed can also utilize it at as a soul-striking attack. These attacks will not be able to damage the surrounding area without becoming tangible, however. If it is decided that the attack will be tangible, then it will not spiritually affect anything.
 * Possession - the rebirthed are able to take hide in the shell of other beings if they so pleased. They could even override the "premature" soul in the body in order to possess the material body for themselves.


 * Telekinesis - Being noncorporeal, spirits and the likes are unable to properly interact with the world around them. Luckily, their telekinesis will be able to accomplish this.


 * Teleportation - along with flight, the rebirthed are able to teleport to places where they have once been or to places within their sight.

Angels
If a rebirthed lives out their afterlife with enough amount of good, they can ascend into an angel. Alternatively, people who were good enough in their mortal days can skip over the normal rebirth and ascend into an angel immediately.

With more freedom and trust for angels to be good, the abilities that they have in comparison to the Rebirth are far better.

Abilities
Angels have all of the abilities of the rebirthed, as well as:
 * Flight
 * Astral Essence
 * Possession
 * Telekinesis
 * Teleportation
 * Supernatural Physiology - Angels can interact with the physical world much more easily, in fact even being capable of making themselves almost entirely tangible. Because of this; unlike the Rebirthed, they can actually create impact and force, and with the speed that they can travel, it makes Angels capable of hitting each other with forces equivalent to the damage one would take from highway car accidents. They are capable of taking the force that they can dish out as well.
 * Wing Creation - while at first this may seem like an aesthetic purpose when they can fly without wings, the angel wings are much more than that. Heaven resides in a realm transcended of space and time, which makes conventional directions and distances invalidated. As a result, one cannot simply just fly to heaven through conventional methods. Angel wings grant the extra-dimensional travel required to travel to and from such a transcended "place".
 * Halo Creation - alternatively, if one so wishes, they may travel to heaven via a halo on their head. The halo is actually a gateway between heaven and earth that angels can access at any time. This will bring them to a general location rather than a specific one they can reach via flying, but that con comes with the pro of traversing between heaven and creation in a mere moment.
 * Light Manipulation - angels may not be considered the strongest in the Angelology, but they are still not to be underestimated by the average mortal being. There was once an angel who prevented themselves from being attack from a city's worth of an army with a mere thought, blinding the entire city as a result.
 * Holy Essence Manipulation - angels can interact with holy essence objects, as their powers granted to them are due to the holy essence their form obtains as a result. This gives them rejuvenation around holy places at the cost of such thing being slowly corrupted and destroyed around demonic areas.
 * Restoration - Restoration is a type of healing on the metaphysical scale. Rather than simply enhancing the rate of healing, it restores the body to an optimal condition, circumventing any potential loopholes entirely by repairing themselves with Aether.

Principalities
Principalities rule over the angels, not in a dictator-like style, but to guide them and and watch over them in their time in heaven. As such, they are stronger than angels, and they have access to a lot of abilities that angels themselves do not have.

Principalities have the capabilities that Angels have, which means all of their abilities, along with more of their own:


 * Flight
 * Astral Essence
 * Possession
 * Telekinesis
 * Teleportation
 * Supernatural Physiology
 * Wing Creation
 * Halo Creation
 * Light Manipulation
 * Holy Essence Manipulation
 * Restoration
 * Salvation - Principalities are capable of redeeming souls from damnation, watching over the fallen souls who seek redemption to change their ways.
 * Magic - Principalities are the first branch of angels who are widely known to use magic. Magic is something that everyone is capable of doing, but not many beings are born with the capability to do it to such an easy degree. As such, being a Principality makes them have a notable edge above the likes of angels and basic demons as a result. Magic is also a diluted variation of abstract divinity essence, which means it could manipulate concepts and the likes, showing capability to truly harm deities, and potentially even kill some of them.
 * Exorcism - Principalities are able to perform proper exorcisms to rid bad spirits from possessing mortal coils.
 * Afterlife Banishment - should an angel proceed to turn against their good will, Principalities are capable of revoking them of their abilities, followed by banishing them from heaven as a whole.

Aether-Walkers
Aether-Walkers are the Powers/Authorities of the Angelology. They are the biggest anti-demonic force that heaven has to offer, constantly in direct battle against them and Nether-Walkers.

Their homeworld is the Aetherworld, which resides on the outskirts of Creation. This was a fully intentional area, as Aether-Walkers have the role of guarding the border between Heaven and Creation.

Aether-Walkers are also the ones you'll find most likely to wear some sort of armor and use a numerous varieties of weapons.

Aether-Walkers can grant powers to others, and can even personally promote people to become Aether-Walkers themselves.

These entities possess an entirely different physiology than that of the previously listed ones, having a physical mind, body, and spirit all intertwined into one complete unit. This leaves them incapable of things such as soul possession, and they'll have to rely on magic to perform self-propelled flight, telekinesis, and teleportation, but in return they are gifted with far more capabilities.

Aether-Walkers have an infinite access of Aether, the Quintessence Force of Creation, Purity, Order, and Life in the universe.


 * Flight
 * Astral Essence
 * Possession
 * Supernatural Physiology
 * Wing Creation
 * Halo Creation
 * Light Manipulation
 * Holy Essence Manipulation
 * Restoration
 * Pandimensional existence - as mind, body, and soul all in one, Aether-Walkers exist in multiple planes simultaneously. This allows them to interact with physical, spiritual, and mental objects all at the same time. They have no need to use abilities for exorcism as they can literally force souls and spirits out other bodies if need be. Aether-Walkers can also fully recover from just one physical plane of themselves still intact. If their body is destroyed, it can be recreated; if their soul is erased, it will reappear; if their memories are removed, they will be restored. One must attack them on all planes to kill them entirely, which is why Nether is dangerous to Aether-Walkers; just like Aether, Nether is a pandimensional source.
 * Personal Pocket Dimension - Aether-Walkers are capable of keeping a dimensional storage of items that they wish to have. The size of the storage varies depending on the power of the Aether-Walker, but usually it starts off the size of a small room, and the median tends to be a dimension the size of a small neighborhood.
 * Unreality Magic - the strongest form of magic, conceptual magic, Aether-Walkers who manipulate this outright define what is true and what is a lie. This can make illusions, dreams, fantasies into reality, and outright negate multiple events on a scale transcending Causality.
 * Truth Sensing - Aether allows Aether-Walkers to sense the true makeup of their world by being able to differentiate from reality and Unreality. This allows them to bypass illusions, as well as see and interact with the very concept of truth and lie.

Virtue Aether-Walkers
Aether-Walkers are split into many different sections of elements. Virtue Aether-Walkers are the representatives of these sections, and as a result are noticeably beyond most Aether-Walkers.

With this boost also comes a boost in mana storage, allowing for greater magical capabilities.

As the governors of the elements, they naturally display the nearly pure power of their elements, able to manipulate fundamental forces of Creation without relying on the use of magic in order to do so.


 * Flight
 * Astral Essence
 * Possession
 * Supernatural Physiology
 * Wing Creation
 * Halo Creation
 * Light Manipulation
 * Holy Essence Manipulation
 * Restoration
 * Pandimensional existence
 * Personal Pocket Dimension
 * Unreality Magic
 * Truth Sensing
 * Entropy Acceleration/Reversal (Fire)
 * Enhanced Life Force Manipulation (water)
 * Conceptual Connection and Disconnection, Power Enhancement (Electricity)
 * Mass Matter Manipulation and solidity manipulation(Earth) Earth elementals also come with a very notable physical strength boost
 * Gas, Plasma, and Current Manipulation (Wind) Wind elementals also come with a notable speed boost
 * Time Freezing, Friction Manipulation, Motion Reduction (Ice) because of the nature of freezing the flow of time, this can even lock traditional time stoppers in place

Lordship Aether-Walkers
The Aether-Walkers that represent the entirety of the Aetherworld are the Lordship Aether-Walkers, Danica and Vanir. They are normally the most powerful of all Aether-Walkers in existence, being a master of all cards.

The magic that these Aether-Walkers are capable of is enough for them to put most nuclear weaponry to shame, and this is of course excluding their weaponry.

These Aether-Walkers are gifted with the Staff and Seal of Aether, allowing dominionship over the cosmos. While the weapons act like normal weapons of combat for the Lordships, being capable of fighting foes that dwarf mountains, the alternate and true purpose of these make them capable of summoning planets, terraforming worlds, forging stars, and even manipulating spacetime to destroy stellar black holes. For obvious reasons, they are not capable of utilizing magic of this level for standard offensive capabilities.


 * Flight
 * Astral Essence
 * Possession
 * Supernatural Physiology
 * Wing Creation
 * Halo Creation
 * Light Manipulation
 * Holy Essence Manipulation
 * Restoration
 * Pandimensional existence
 * Personal Pocket Dimension
 * Unreality Magic
 * Truth Sensing
 * Entropy Acceleration/Reversal
 * Enhanced Life Force Manipulation
 * Conceptual Connection and Disconnection, Power Enhancement
 * Mass Matter Manipulation and solidity manipulation
 * Gas, Plasma, and Current Manipulation
 * Time Freezing, Friction Manipulation, Motion Reduction

Thrones
Thrones are eldritch entities the size of Mount Everest. They are four spinning wheels within spinning wheels, all of which were littered with eyes. Four celestial wings grant it flight.

In the center of these wheels is a fire of unimaginable colors, stoked by floating rocks that look to mimic coals. It is these constantly regenerating rocks of reality that make up the armor and weapons of Aether-Walkers.

The sheer size of thrones makes their wing flips sound like great ocean waves, parting the sky with the power behind each flap, and their speech could be heard many miles away as a low frequency rumble.

They may weigh around over 420 million metric tons, but despite their sheer mass, they can travel across a distance their entire body-length within a second, meaning that they can easily move at Mach 25.


 * Flight
 * Astral Essence
 * Possession
 * Supernatural Physiology
 * Wing Creation
 * Halo Creation
 * Light Manipulation
 * Holy Essence Manipulation
 * Restoration
 * Pandimensional existence
 * Personal Pocket Dimension
 * Unreality Magic
 * Truth Sensing
 * Entropy Acceleration/Reversal
 * Enhanced Life Force Manipulation
 * Conceptual Connection and Disconnection, Power Enhancement
 * Mass Matter Manipulation and solidity manipulation
 * Gas, Plasma, and Current Manipulation
 * Time Freezing, Friction Manipulation, Motion Reduction

= W.I.P =

Cherubim
Cherub/Cherubim: - four faces (man, ox, lion, eagle), body of a lion, legs of an ox, wings are covered with eyes - eyes view the words of God - wherever they moved, there was fire that glowed with every color imaginable, and it summoned lightning and thunder out of the fire - Cherub guarding the Garden of Eden has a rotating fiery sword - Guards of the Throne, Sentinels - stone of fire surrounds cherubim - Lucifer could be a Cherub -- one of the highest ranking angels, one of the most beautiful angels, master of music in heaven, tried to overtake God with his ego and was banished with his followers, (a third of the angels in heaven) -- Lucifer can turn into a snake, implying Cherubim can transform into other creatures (edited)

Seraph
Seraph itself is the living and sentient Aether Plane, though when dimensionally beyond it, Seraph takes form as a being o light so immense that others incinerate by laying their eyes upon him. The flames he holds are unrivaled, and can burn anything, unable to be doused but by Seraph himself.

Seraph/Seraphim: - the burning ones - closest to God - human heads 6 wings covered with eyes - caretakers of god's throne - uses coal to purge sins - Michael was considered a Seraph (unofficial) - Seraphiel is a leader of Seraphim - Metatron is a recordkeeper, keeps track of who's dead and who's alive, has an eye and tongue for everyone who lived (unofficial)